by Benek Lisefski (Nov. 2004)page 1 of 2
exhibit52.com

Please forgive the grammer mistakes. Most of this was translated from French to English using BabelFish, so it’s not perfect.

Benek: What are your artistic inspirations?

Micael: All that surrounds us, not only media (television, movies, internet, magazines, pubs). Even if I am not considered a photographer I like to take photographs enormously and to start from these elements of reality to compose them, to play with, to create interfaces which will emphasize them, and conversely, of the photographs which will emphasize interfaces. What interests me in the photographs themselves is that they are the angles of sight, ratios of proportion, and contrasts between clearness and blur. They inspire me rather by their number than individually: that they increases my visual knowledge of reality, my intimate library of images. I grow bigger and become inexhaustible in images. From that rises illustrations, story board, animated sequences... the photographs are my base.

The artistic inspiration as such comes from a constraint: for my work I must code, to make interactive applications which must meet very precise needs. That obliges me with always creating and exceeding myself. The quality of a work comes from its completion. Lastly, the fact of looking at what the others do: to keep up to date with technologies, the tendencies, without inevitably following them, but at least to be able to be evaluated: am I good, not good? does my work remain original? Many things have an urban style, and are very flashy. It is a tendency with much of the young people to get caught up with that. But it is often empty of expressivity and things to say.

Plagiarism: one looks at what the others do and one copies those that one likes: is this bad? It is good to be a sponge and to take as a starting point what surrounds us, to make the synthesis and to add its small trick with oneself. This is the principle of creation: one is always influenced, inspired, whether it is or is not wanted. To copy people is not bad, this would be only to learn and seize what is the best; The great painters learned by recopying the canvases of the Masters. There are always better people. This is true in graphics as in all other arts. The true talent is to recognize the talents in others: to see what is good. It is necessary to not sponge the shit but the best!

Benek: What is your creative process like—from the creation of the first ideas for a project all the way through to the finished product?

Micael: That depends enormously on the projects and the guidlines from the customers. Maybe there is already a very definite scenario and it is a team work. When I have a blank canvas with which to create the finished product, I seek ideas. The note with the drawings and measurements on notepad, that can be rather long. Then when I have enough contents I produce by layers: a first draft, which I improve on many times until it is appropriate to me completely.

Concretely, the process for a project: one is halfway between creation and the industrial production! That gives:
Concept, ideas
Images
Model/Structure, code
Production of the illustrations/technical
Graphics
Realization
Integration of the content
Debugging
Delivery
Corrections
And sometimes, I drop all and I start again!!


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